Efficient Placement
You will want to maximize efficiency to maximize your profits. The layout of your facilities will help save power grid through optimization of your planetary links. This image represents an efficient method of resource harvesting, with some industry facilities. On this Gas planet, 2 extractors feed into warehouses which buffer excess resources for basic industry facilities. 4 basic industry facilities produce water and electrolytes, which are then stored in the launchpad until 2 advanced industry facilities produce coolant. The coolant will eventually fill the launchpad, ready to fuel a POS or be shipped to an industry intensive planet in Organic Mortar Applicators.
Having several basic harvesting planets and a few high sec industrial planets, a pilot can make valuable goods that are space efficient, increasing the isk you make for the haul you take.
Having several basic harvesting planets and a few high sec industrial planets, a pilot can make valuable goods that are space efficient, increasing the isk you make for the haul you take.
Using Poor Worlds (High Sec P2 Manufacturing)
Some people find they aren't impressed with the income they can gain using local resources. There is another way to utilize PI for reasonable income. For example of the solution I offer the Factory World.
Using 20 Advanced Processors and 2 Launchpads it processes 28,800 total (2 or more varieties) P1 tier commodities into P2 tier commodities in 18 hours.
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like: P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 15.08) = Profit per unit
DR (a player friend) and I have created a system that has the potential to make us around 100 million a day using this meathod. She focuses her planets on creating one P1 Product and I focus mine on the other. We keep the P1 products and transport them to our manufacturing world where as long as we keep it stocked we can pump out somewhere around 100 million isk in P2 products a day. Minus the Import/Export tax from our planets we are easily turning what would be a 15 - 35 million isk profit into an 75 - 90 million isk profit.
Depending on how often you watch and reset your planets and how much your willing to spend on P1 products to keep your P2 planet stocked you could easily be pumping out 100 million isk in p2 products every day.
Using 20 Advanced Processors and 2 Launchpads it processes 28,800 total (2 or more varieties) P1 tier commodities into P2 tier commodities in 18 hours.
A quick spreadsheet or hand written notes about the sell/buy prices of the commodities in question are required for profit, the equation looks like: P2 (Buy) - ((P1 a (Sell)+ P1 b (Sell))*8) - (Import/Export Tax of 15.08) = Profit per unit
DR (a player friend) and I have created a system that has the potential to make us around 100 million a day using this meathod. She focuses her planets on creating one P1 Product and I focus mine on the other. We keep the P1 products and transport them to our manufacturing world where as long as we keep it stocked we can pump out somewhere around 100 million isk in P2 products a day. Minus the Import/Export tax from our planets we are easily turning what would be a 15 - 35 million isk profit into an 75 - 90 million isk profit.
Depending on how often you watch and reset your planets and how much your willing to spend on P1 products to keep your P2 planet stocked you could easily be pumping out 100 million isk in p2 products every day.